Apr 12, 2007, 09:55 AM // 09:55
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#41
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Jungle Guide
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I'd actually just like a couple different versions of Hexbreaker Aria. But instead of removing a hex when casting a spell, I'd like to see one remove a hex when you use an attack skill. Or when you use a shout or chant.
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Apr 13, 2007, 09:39 PM // 21:39
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#42
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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This thread didn't turn out to be what I had thought it would be...
moving to Sardelec where it belongs.
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Apr 14, 2007, 12:33 PM // 12:33
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#43
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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Make ranger preparations work with spears, or give spears their own preparations.
Here's my 2 cents :
Tides of War [elite] <Leadership>
10 Adrenaline / 0 Cast / 30 second Recharge
Chant. The next skill used by an ally within earshot recharges 100% faster for that ally and all that ally's allies, and the next skill used by an enemy within earshot is disabled for 3...8 seconds for that enemy and all that enemy's allies. *This says recharges x% faster instead of instantly to prevent it from recharging morale-requiring skills such as a resurrection signet
Commanding Vows <Leadership>
3 Adrenaline / 3 second cast / 10 second recharge
Skill. For 3...15 seconds, whenever you use a shout you steal 1 energy and 1...5 health from any enemy within earshot.
Thrusting Jabs <Spear Mastery>
4 Adrenaline / 0.5 second cast / 2 second recharge
Spear Attack. Target adjacent foe is struck 1...3 times with a spear. These quick jabs do 80%...50% damage. *Each jab counts as an individual attack. Note: This skill would become effective once used with enchantments or skills that add damage to attacks.
Spears of Fire [elite] <Spear Mastery>
15 energy / 3 second cast / 8 second recharge
Elite Spear Attack. Hurl spear high into the heavens above target foe. Approximately 2 seconds later, firey spears from above rain down on target foe and all foes nearby to that target. These spears do fire damage, and strike for an additional 2...8 damage. *Combine with Go For The Eyes! and Find Their Weakness! to spread deep wound quickly to many enemies.
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Apr 14, 2007, 04:04 PM // 16:04
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#44
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Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
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Hmm yea i'd like to see some preperations for paragon...And add another set of spear attacks. Not enough or some of take way to long to recharge in order to keep a combo going. Warriors can keep a combo going so long they dont run out of nrgy.
Why is it we're not allowed to do with paragons?
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Apr 15, 2007, 08:41 AM // 08:41
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#45
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Wilds Pathfinder
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
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I still want to see the Elite Version of "Go For The Eyes!"
I posted a good version of it in another thread a while back:
"Hit 'em Again!" Elite Shout
5A / 0E / 0Cast / 0Recharge
For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...66% chance to be a double strike.
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Apr 15, 2007, 04:43 PM // 16:43
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#46
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: One Life To Live Again
Profession: P/
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hurt and dont get hurt {E}
energy 10 recharge 25 seconds activation time 3/4
for 5-16 seconds whever a party member in earshot hit with an attack that party member got more 12%-43% to block the next melee attack that used agnist him
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May 01, 2007, 04:44 PM // 16:44
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#47
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Pre-Searing Cadet
Join Date: Mar 2007
Guild: Limited Existence
Profession: E/Me
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"You Shall Not Pass!" -- Shout
15E 0A 30CD
All enemies within earshot move 66% slower for 2..4 seconds. If enemies attack under the effects of "You Shall Not Pass!", they are knocked down.
"I'll take you with me!" -- Elite shout
0E 6A 60CD
For 18 seconds, your spears deal an extra +8...25 Chaos damage and cause you to gain twice the normal amount of adrenaline. This shout ends if you are above 40% health.
"By Any Means!"
15E 0A 30CD
For 10 seconds, you have -10 health degeneration. All allies within earshot attack 33% faster
yeah those were just kinda random.
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May 01, 2007, 05:04 PM // 17:04
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#48
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Ascalonian Squire
Join Date: Apr 2007
Guild: Era of War [EoW]
Profession: Mo/
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Quote:
Originally Posted by Celestial Beaver
"I said DON'T aggro them!" - For 2...10 seconds target allied Warrior/Monk can not move and aggro enemy groups.
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Best skill ever.
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Jun 06, 2007, 01:13 PM // 13:13
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#49
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Pre-Searing Cadet
Join Date: Jun 2007
Guild: War Friends
Profession: A/
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Elite shouts:
"For Balthazar!"
Allies within earshot deal holy damage and have +75hp for 5 - 15 seconds.
"For Grenth!"
For allies within earshot next 2 - 5 attacks steal damage instead of dealing it.
"For Dwayna!"
Attacks of allies within earshot heal all party members for 10 - 40 health for 3-10 seconds.
"For Lyssa!"
For allies within earshot next 2 - 5 attacks steal 2 - 6 energy from target foe.
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Jun 06, 2007, 01:22 PM // 13:22
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#50
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Anthem of Pain -
For all allies within earshot, for the next 10 seconds, armor is reduced by 20 and your critical attacks are +20 damage.
Last edited by lyra_song; Jun 06, 2007 at 01:26 PM // 13:26..
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Jun 06, 2007, 02:07 PM // 14:07
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#51
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Rework shouts mechanics so one kind of shout can apply at a time, a little like Rits weapons.
So you can stack one chant, one echo, one shout and one anthem at max on a given party member.
Give an icon, a square, for shouts affecting party members: yellow square: echo, white square: Chant, Purple square: Anthem, Silver square: Shout.
Bring more Shout counter for each profession, especially removing ones.
Then, buff Shouts like they were before.
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